‘Call of Duty Modern Warfare 2’ a mixed feeling for players with great campaign but old weapon system

By Leonardo Cervantes

”Call of Duty Modern Warfare 2”  is a direct sequel to “Call of Duty Modern Warfare,” and the similarities are glaring. The game is the latest installment of the “Call of Duty” franchise.

While “Call of Duty” releases games yearly. It’s no secret that the fanbase has gotten tired with this model. “Call of Duty Modern Warfare 2019” was the last truly successful game the fanbase enjoyed. 

“Warzone,” “Call of Duty’s” version of battle royale, was a success and fans can look forward to “Warzone 2” releasing November 16.

No matter how mad or annoyed the fanbase can be with multiplayer, the campaign is always a success and this is no exception. There are 17 missions in the campaign and only about three missions are objectively bad or tedious to complete. 

The campaign also features a lot of fan favorites characters that longtime fans will enjoy. The dialogue tends to be corny and sounds robotic but the presentation is exceptional. The cutscenes are smooth and beautiful and feel like you’re watching a movie. 

The campaign offers a variety of playable missions in different locales like Mexico and Amsterdam. Tge mission variety is traditional shooter fair, as well as missile guidance and surveillance video missions.

The graphics are magnificent and fully utilize the capabilities of Next Generation consoles. Even with a 1080p TV, the game offers movie-like quality. It looks even more beautiful on a 4K TV or monitor. 

For the first time in years the game’s interface has changed with mixed results. While it isn’t as clunky as before, the new design is too bland and offers no color variation when switching between menus. It will take players a while to get used to.

The sounds are outstanding and almost force players to play with headphones or they will be at a disadvantage. Even with a pair of $20 headphones that I use, every opposing player’s footsteps are incredibly loud and can be heard when they get near a player.

Even without headphones, player movement is loud and should probably be lower a level or two. 

Nonetheless, in a combat game, players are quick to exploit any advantage. Players will surely exploit the loud movements, especially players that have invested in expensive headphones.

The maps always seem to make or break. The multiplayer part of the game, so far, is an equal balance for all playstyles. There are 11 playable maps in multiplayer and about five can be considered medium sized maps. 

These maps are best suitable for players that enjoy close range combat. There are different strategies on these maps by attacking opposing players by the sides or rushing straight forward. 

The medium and big sized maps are best to use long range weapons like sniper rifles and heavy machine guns. These maps are always controversial as players tend to sit in rooms waiting for opposing players. This allows players to stack up kills easily. 

It can get boring and repetitive but in these larger maps there’s always at least one pathway to rush. Unfortunately, it just isn’t the conventional way to play on large maps.

The biggest complaint about the game is the new weapon unlock system. Essentially players have to play with guns that they normally wouldn’t use in order to unlock their weapon of choice. 

Every year the “Call of Duty” games have at least one overpowered weapon that the hardcore and casual players will use in every game lobby. 

While I understand the thought process behind this new method, “Call of Duty” is essentially forcing players to use certain type of weapons  in order to unlock a players favorite. This is still the case even if they had no desire to use other less popular weapons.

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